

These electronic modules can, for example, take over the function of a "Medibox" (station with healing signals) or also an "Ammo-Box" (station for receiving virtual ammunition). In order to additionally influence the course of a game and make it even more exciting, there are electronic modules that can be used in the playing field. red/blue) / so that the opposing team can be recognised by the muzzle flash in dark surroundings. The optical "muzzle flash" can be influenced by colour (e.g.Each "weapon" has an evaluation function.Each "weapon" has its own player name (e.g.The number of automatic respawns (revivals/activations).Preset the total playing time in each "weapon.The reload time to supply a magazine with new virtual ammunition.The firing sequence (automatic, single fire or continuous fire).Simulation overheating of the gun barrel = loading delay.The effect of a hit on the life points (much or little virtual damage).The number of "live points" (life points of a "virtual life").The recognition of the hits from the own team "Friendly Fire".The sound of the "weapons" (realistic and futuristic sound output).The number of shots, per virtual magazine.The following "weapon properties" can be influenced/programmed: All laser game markers have a game-supporting sound output.Įach laser gamemarker is individually programmable. In the outdoor area, the ranges vary (depending on the model) between 50 metres and 150 metres. Indoors, all laser gamemarkers are equally powerful and there are no restrictions on the range. The different laser gamemarkers have different effective ranges, just like real weapons. Each laser game marker has a precise aiming device (partly red dot sighting devices) for the most authentic game experience possible. The number of hits that can and may be obtained is determined and programmed before each start of the game. The effects of the "weapons" can be flexibly adjusted and changed depending on the game modes.Įach successful hit on a receiver sensor causes a visual and acoustic signal.

Each hit affects the opponent's "weapon" and reduces the time an opponent player spends in the playing field. By firing infrared data signals in a controlled manner, an enemy receiver sensor should be hit if possible. The handling of the laser game equipment is kept very simple and uncomplicated. The individual programmability of the markers guarantees a high degree of variety in every game. THE ADVANTAGE: Lasergame is more fun than paintball or computer games! The laser game technology does not cause any pain and it can be used in indoor and outdoor areas. Cooperation within a team is promoted and strengthens strategic thinking! Lasergame is not only a purely mental affair, but is also a wonderful substitute for sport, for all those who avoid gyms. There is no danger to the eyes from the infrared technology.ĭue to its versatile game variations, Lasergame is extremely exciting, varied and promotes tactical thinking/behaviour, whether in a team or as an individual player. The infrared technology used here is as harmless as the television remote control at home. The technology used in laser games is based on the transmission of "hit data" that are fired from a laser game marker ("laser game weapon") via an infrared signal. Targets can be hit sensors on people and/or specially electronically supported laser game systems.ĭue to the very simple handling of the lasergame equipment, the game is very suitable for beginners. Lasergame is a playful procedure for marking (hitting) targets. Underground Lasergame - More than just Laser Tag! In different and exciting laser game modes, we strengthen team awareness and sharpen the senses for strategy and tactics. Lasergame, also known as Laser Tag, is a fun sport that is captivating more and more young and old.
