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Jpeg jackal r6
Jpeg jackal r6






jpeg jackal r6
  1. #Jpeg jackal r6 archive#
  2. #Jpeg jackal r6 free#

"All the photographs on this site are from my own originals and are copyright free. Jon Bodsworth's statement about his pictures from Egypt Archive:

#Jpeg jackal r6 free#

In short: you are free to use it for any purpose including unrestricted redistribution, commercial use, and modification.

#Jpeg jackal r6 archive#

I think a nice buff would be to make it go up to the ceiling, so you can jam hatches or hallways above.This file was transferred from Egypt Archive website under the license Copyrighted free use (see permission here). He is probably referring to the trap meta, but to be honest, a bigger radius won't help you a lot, unless it covers like a third of a map)īuff Mutes gadget (I agree on that one.

jpeg jackal r6

He's fine on PL, nothing amazing, so buffing him a bit could make him a little bit more attractive and also raise his pick rate in ranked)īuff Thatcher EMP radius (I think the EMPs are fine, and destroying even more gadgets would make gadget placement in the objective futile altogether. maybe it's about time, but this bears the danger to make him too much of a must pick)īuff Castle barricades (while I don't understand this point entirely, I think a small buff is in place. It's like that Ash nerf, no fucks can really be given)īuff Jäger ADS (I kinda agree with all those things flying around as of late. Smoke is basically the counter part to Hibana on attack, and although it pains me every time I think about it I think it's worth considering to reduce his canisters to 2.)īuff Valk damage (yeah why not, the gun is rather weak, even though the Brazilians might disagree, and 1-2 points don't make a huge difference anyway. Remove ACOG from every 3 speed (I can see that it would bring things in line with the defenders, however attackers can't afford to be holding tight angles for too long, so I think the ability to switch between holding different tight angles on a map is not as OP for attackers as it is for defenders)īuff Smoke canisters (This one is completely beyond me. She's very good, yes, but that's not really OP yet) Nerf Twitches FAMAS recoil/damage (I don't see Twitch being an overly dominant combat operator, so that's kind of unwarranted. I think under the right circumstances and played well with a team, the current Blitz can be like the old Blackbeard or Glaz - you can't win against him) Nerf Blitz (To be honest, he might be onto something here.

jpeg jackal r6

Zofia 2 impacts 2 ela charges (That seems okay to me, she'd still be a good pick.) It's one of the gadgets with the best design, being important and round deciding without being a cheap kill device or something)

jpeg jackal r6

Most of the time only one mirror comes into play anyway, depending on where the attackers push. Mira for 1 mirror (Mirrors are strong, but I don't see a huge problem with them tbh. Nerf Hibana gadgets to 2 (This one is actually interesting, since she indeed is brutally effective and versatile, and the top pick since her release for a reason!) Maybe instead make every player only trackable once?) Nerf Jackal Tracks to 3 (I don't see Jackal to be overly strong, but if you get tracked twice in a row or more you are effectively taken out of the game as a roamer, which can suck. But at least I can see the reason behind the opinion) Nerf Ying Flashes to 2 & Claymore4Smokes (I can see how a Ying plant can be an obnoxious thing to deal with, however there might be other ways to go about it. However I am only a filthy low plat scrub, so what do I know? There is a lot I find weird, and I disagree with a lot.








Jpeg jackal r6